The grand ambitions of 'Grand Theft Auto VI'《侠盗猎车手VI》的宏伟野心
Of course you can steal cars in this Bonnie and Clyde story. In the series's first game in 13 years, you can do almost anything else, too.

To make this world feel more believable, Rockstar built a new team of writers, directors and producers in Los Angeles that focused solely on creating more realised NPCs.
EDINBURGH : For nearly 27 minutes last month, I sat enthralled while watching Jason and Lucia, the main characters of Grand Theft Auto VI , ascend a social ladder from a drug deal gone bad in a seedy tower block to a party with coked-out entrepreneurs christening their new office building. Beyond the self-assured roughnecks and fidgety jet-setters, there was a panorama of scenes in the extended look at the video game: stock-car racing, skydiving, bayou boating, kayaking, nightclub dancing and, of course, balletic violence.
When the lights came up inside Rockstar North’s building in Edinburgh, a group of studio leaders peered my way. At a loss for words, I looked down, held up my hand and asked for a moment. There was quiet, polite laughter.
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为了让这个世界感觉更加真实可信,Rockstar 在洛杉矶组建了一支由编剧、导演和制片人组成的新团队,专门致力于创造更加栩栩如生的 NPC。
爱丁堡:上个月,我花了近27分钟,目不转睛地观看《侠盗猎车手VI》的主角杰森和露西亚如何一步步攀升社会阶梯:从一栋破旧公寓楼里失败的毒品交易,到参加一群嗑药嗑嗨了的企业家为他们的新办公楼举办的派对。除了这些自信满满的粗汉和坐立不安的富豪之外,这段加长版的游戏预览还展现了游戏的全景:赛车、跳伞、河湾划船、皮划艇、夜总会跳舞,当然还有精彩绝伦的暴力场面。
当爱丁堡 Rockstar North 工作室的灯光亮起时,一群工作室负责人朝我这边张望。我一时语塞,低下头,举起手请求稍等片刻。他们发出了一声轻柔而礼貌的笑声。
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