'Gears of War: E-Day' review: Prequel leans into horror, successfully《战争机器:E日》评测:前传侧重恐怖元素,并取得成功
The "Gears of War" franchise has never been afraid to lean into the horrors of war. At its core, it's a war story, one of scars and trauma and the terrible things people do by choice and by necessity. But not until "Gears of War: E-Day," the latest entry in the 20-year-old first-person shooter series, has horror itself been so integral to the story. It's as if the "Gears" characters were dropped into a "Resident Evil" game – and it works far more often than it doesn't.

Set 14 years before the events of the first game, 'E-Day' reveals the events of Emergence Day, when the Locust Horde first crawled out from the earth and laid waste to humanity in a violently gory surprise attack. Photos: The Coalition
The Gears of War franchise has never been afraid to lean into the horrors of war. At its core, it’s a war story, one of scars and trauma and the terrible things people do by choice and by necessity. But not until Gears of War: E-Day , the latest entry in the 20-year-old first-person shooter series, has horror itself been so integral to the story. It’s as if the Gears characters were dropped into a Resident Evil game – and it works far more often than it doesn’t.
It’s a big swing for The Coalition, which developed the previous two installments in the series – 2016’s Gears of War 4 and 2019’s Gears 5 , both of which stuck to safe and familiar franchise territory. (People Can Fly also developed E-Day .) That’s not the case with E-Day , out Tuesday, which goes hard in both setting and narrative. Set 14 years before the events of the first game, E-Day reveals the events of Emergence Day, when the Locust Horde first crawled out from the earth and laid waste to humanity in a violently gory surprise attack. It’s a focused, affecting narrative centered on a quartet of soldiers – series mainstays Marcus Fenix and Dominic Santiago (they look so young here!) and newcomers Mags Carter and Lucas Reyes, together known as Bravo Squad – as they try to save the city of Kalona from destruction.
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《E-Day》的故事发生在初代游戏事件的14年前,揭示了“虫族入侵日”的始末。在那一天,蝗虫大军首次从地底爬出,发动了一场血腥残酷的突袭,给人类带来了毁灭性的灾难。图片:The Coalition
《战争机器》系列游戏向来不避讳战争的残酷。其核心就是一个战争故事,讲述战争带来的伤痕、创伤,以及人们出于自愿或迫于无奈而做出的种种惨绝人寰之举。然而,直到《战争机器:E-Day》——这款已有20年历史的第一人称射击游戏系列的最新作品——恐怖元素才真正融入到故事之中。这就像把《战争机器》的角色们扔进了《生化危机》的世界——而且这种融合往往效果极佳。
对于开发了该系列前两部作品——2016年的《战争机器4》和2019年的《战争机器5》——的The Coalition来说,这无疑是一次大胆的尝试。这两部作品都遵循了该系列一贯的稳妥路线。(People Can Fly也开发了《E-Day》。)但周二发售的《E-Day》却截然不同,它在设定和叙事上都下了很大功夫。故事发生在初代游戏事件的14年前,《E-Day》揭示了“虫族入侵日”的始末:兽族首次从地底爬出,发动了一场血腥残酷的突袭,将人类彻底摧毁。游戏以四名士兵为中心展开,讲述了他们拯救卡洛纳城免遭毁灭的故事。这四名士兵分别是系列的中坚力量马库斯·菲尼克斯和多米尼克·圣地亚哥(他们看起来真年轻!),以及新加入的玛格斯·卡特和卢卡斯·雷耶斯,他们组成了“Bravo小队”。
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