Cloud gaming and AI threaten to make home consoles extinct云游戏和人工智能或将导致家用游戏机消亡
Games streamed over the Internet will grow to a US$38bil (RM155.1bil) market by 2035 and may eventually kill off the dedicated video-game console as a mass-market product.

Video games are among the industries most exposed to AI. — Pexels
Games streamed over the Internet will grow to a US$38bil (RM155.1bil) market by 2035 and may eventually kill off the dedicated video-game console as a mass-market product, according to research from Bloomberg Intelligence.
The proliferation of artificial intelligence (AI) and data centres for cloud computing will accelerate the global reach of game streaming and improve unit economics, the report led by BI analyst Nathan Naidu said. AI plays a dual role, as it’s seen both contributing to cost reductions and helping provide the infrastructure for streaming services. Early into the next decade, advertising is also seen as a key growth driver that will unlock access to users in emerging markets.
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电子游戏行业是受人工智能影响最大的行业之一。——Pexels
彭博行业研究显示,到 2035 年,通过互联网串流的游戏市场规模将达到 380 亿美元(1551 亿令吉),并最终可能取代专用视频游戏机作为大众市场产品的地位。
BI分析师Nathan Naidu牵头撰写的这份报告指出,人工智能(AI)和云计算数据中心的普及将加速游戏流媒体的全球覆盖,并提升单位经济效益。人工智能扮演着双重角色,它既有助于降低成本,又能为流媒体服务提供基础设施。报告还指出,在下一个十年初期,广告也被视为关键的增长驱动力,将有助于开拓新兴市场的用户群体。
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