‘Silent Hill: Townfall’ review: Late-game falloff hampers strong start《寂静岭:城镇陷落》评测:后期表现下滑拖累了强劲的开局
Townfall, developed by Screen Burn Interactive and published by Konami Digital Entertainment and Annapurna Interactive, wants you to be confused.

Simon's fear and confusion in Silent Hill: Townfall are understandable: There are monstrosities around every corner just waiting to claw at him. — Konami Digital Entertainment/TNS
“I don’t understand.” It’s a common enough phrase when you’re first playing a Silent Hill game. Konami’s long-running psychological survival horror franchise has always drip-fed its stories of trauma given physical form, prompting players to explore and examine and empathise with a protagonist who’s suffering in his own personalised version of hell.
In Silent Hill: Townfall , you can understand why protagonist Simon utters those words out loud, sheer disbelief colouring his voice after what he’s seen. The problem is, he’s not the only one who's confused about the point of it all.
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西蒙在《寂静岭:小镇陷落》中的恐惧和困惑是可以理解的:每个角落都潜伏着怪物,随时准备撕咬他。——科乐美数码娱乐/TNS
“我不明白。”这是初次玩《寂静岭》系列游戏时经常会听到的一句话。科乐美这款长盛不衰的心理生存恐怖游戏系列,一直以来都以循序渐进的方式,将创伤具象化,引导玩家去探索、审视,并与身处各自专属地狱的主角产生共鸣。
在《寂静岭:城镇陷落》中,你就能理解主角西蒙为何会脱口而出那些话,他目睹的一切让他难以置信。问题是,并非只有他一个人对这一切的意义感到困惑。
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